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Far Cry Primal – Designing the Look of a Stone Age Fantasy

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Creating a prehistoric world like Far Cry Primal isn't as simple as looking back at what scholars know about the time. There is, after all, only so much that can be gleaned from pottery shards and millennia-old garbage pits. Bringing a place like the land of Oros to life requires as much creativity as it does research, and that's where artists like Naomi Savoie come in.

The post Far Cry Primal – Designing the Look of a Stone Age Fantasy appeared first on UbiBlog - Ubisoft®.


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